Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market across PC, console, and mobile. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 4,000 professionals across key regions such as North America, Europe, Russia, Asia and Australia. Currently, Wargaming is focused on its team-based MMO war series dedicated to mid-20th century warfare. This lineup includes the company’s flagship armored MMO World of Tanks, launched in April 2011; the fast-paced flight combat MMO World of Warplanes; and the epic naval warfare shooter World of Warships.
In June 2012, Wargaming announced the Wargaming.net Service, the epicenter of a battle-centric gaming universe that gathered the series under a single portal—www.wargaming.net.
In early 2013, the company acquired console developer Day 1 Studios and PC developer Gas Powered Games. Having strengthened its development muscle, Wargaming revealed several brand expansions. The blockbuster World of Tanks on Xbox 360 and Xbox One cemented Wargaming as a major console developer, and the hit World of Tanks Blitz, distilled Wargaming’s signature formula for mobile and tablet audiences. One of its latest projects, a reimagining of the acclimated 4X strategy game Master of Orion, is set for release in 2015, further diversifying the company’s offerings.
Wargaming has also expanded its presence in the eSports industry, with the Wargaming.net League. Its Grand Finals events bring together the best eSports professionals from around the world to compete for huge cash prizes.
We deliver legendary online games. Globally. With passion.
At Wargaming, we make it our mission to provide each player with the best experience possible and strive for excellence in generating intense and action-filled global online battles for our fans.
Through our long history of developing video games, we have applied our vast knowledge to launch a catalog of triple A MMO titles over major gaming platforms, attracting over 150 million users worldwide, all while defining an innovatory business model.
We believe that good ideas become great when working together, and are always open for collaboration. Within the company’s WG Labs platform, we work with internal and 3rd party studios worldwide, publishing games across a number of digital mediums.
We are committed to delivering high quality games. Our free-to-win business model allows consumers to directly download our titles while we continuously improve and enhance our games with new features added through regular updates.
We are always looking for new ways to expand and support our global online gaming community. As an international business with 16 offices around the world, our diversity brings new perspectives into each of our games and inspires innovation, as well as the ability to identify new market opportunities.
As a company founded by history and strategy game enthusiasts, our passion for furthering the preservation of military history and delivering exceptional entertainment experiences to our players keeps us focused and driven.
Wargaming has offices all around the globe. As one of the fastest growing game developers and publishers, we are looking for strong specialists with a passion for games to join our team of dedicated professionals.
With three titles evolving into a single MMO series and a new gaming service, we’ve gathered lots of content we want to share with you. Videos, renders, artworks and other materials are featured in our press kits, which you can reach here.
Victor Kislyi and his college friends develop an amateur project, Iron Age, a turn-based strategy game influenced by Risk and Civilization. In Iron Age, players can forge secret alliances and command individual units to conquer territories on a hexagonal grid.
Wargaming is founded. Inspired by a visit to the United States where he was introduced to tabletop miniatures ruleset, De Bellis Antiquitatis, Victor Kislyi sets out to create a version of the game for PC.
DBA Online—a digital version of the miniature tabletop ruleset De Bellis Antiquitatis—goes live. The company employs a dozen artists.
Wargaming ships the Massive Assault series—a franchise of turn-based strategy games set in the future.
Massive Assault launches.
The Wargaming team is now 30 people strong.
Massive Assault Network add-on is released.
Massive Assault: Phantom Renaissance enhances the original game by adding new missions and battle units.
The sequel to the Massive Assault Network add-on overhauls the ratings system, allowing users to play multiple games simultaneously against live opponents of any skill level.
Wargaming ships Galactic Assault: Prisoner of Power—the final title in the Massive Assault series.
With the acquisition of Arise, the Minsk-based development studio, Wargaming strengthens its position in the CIS games market and changes its focus from turn-based strategy games to real-time strategy.
Wargaming reveals Operation “Bagration”—a computer game reenactment of the Strategic Offensive Operation of the same name. The project marks the company’s first steps into the RTS genre and is named the Best Strategy Game of the Year in 2008.
Wargaming receives the Best Developer Award from the media at the Russian Game Developers Conference.
Order of War, the company's second WWII-based RTS project, kicks off. Published by Square Enix, the game is the result of the combined effort of more than 90 people.
Wargaming releases Order of War: Challenge, a stand-alone add-on to Order of War and the company's first self-published project.
World of Tanks is announced.
Still in Open beta, World of Tanks receives the Best MMO award at the Russian Game Developers Conference. Wargaming receives the Best Developer award for a second year in a row.
World of Tanks goes live in Russia.
Over 200 people now work at Wargaming.
World of Tanks sets a new Guinness World Record with 91,311 players battling simultaneously on one MMO server.
World of Tanks is released in Europe and North America.
Wargaming receives three awards from the Russian Game Developers Conference. World of Tanks wins in the Best Game category and receives the People's Choice Award. Wargaming wins the Industry Award.
At the E3 Expo in Los Angeles, CA, Wargaming announces World of Warplanes, developed by the company’s new strategic partner Persha Studia.
The Minsk-based mobile games developer, DAVA Consulting, joins Wargaming.
The company’s US division—Wargaming America—is opened.
At gamescom 2011, Wargaming announces its third military MMO project—the naval combat game World of Warships, made within Lesta Studio, the company’s strategic partner.
World of Tanks Assistant—the info-app for the highly acclaimed World of Tanks—is now available in Russia.
Wargaming employs 360 people.
World of Warplanes receives the Best Online Game award at the Russian Game Developers Conference. Wargaming is named Best Publisher, and receives the Industry Award for the second year in a row.
The Wargaming.net Service is announced at the E3 Expo in Los Angeles, CA.
Wargaming unveils its first browser-based MMO game—World of Tanks: Generals.
The acquisition of the middleware developer BigWorld Pty Ltd. marks the company’s expansion to Australia.
World of Tanks wins the gaming industry’s prestigious Golden Joystick Award in the Best MMO category.
World of Tanks now exceeds 45 million registered users worldwide.
Wargaming welcomes Day 1 Studios to the team and opens Wargaming West.
Chris Taylor and Gas Powered Games join Wargaming. The studio is now known as Wargaming Seattle.
The Wargaming.net League is announced.
World of Tanks Blitz, the MMO action game for smartphones and tablets, is announced at the Game Developers Conference in San Francisco, CA.
Wargaming continues its global expansion with the opening of the office in Tokyo, Japan.
The company presents its new monetization system—free-to-win—revolutionizing the perception of free-to-play games.
World of Tanks: Xbox 360 Edition is announced at the E3 Expo in Los Angeles, CA.
The company takes ownership of Total Annihilation and Master of Orion IPs at the Atari auction.
Wargaming celebrates 15 years in game development.
The company employs over 2,000 specialists worldwide, delivering quality gaming experiences and services to more than 70 million users across the globe.
World of Tanks is named “Best Online Game” at Golden Joystick Awards 2013.
World of Warplanes goes live with over 4.5 million players worldwide.
World of Tanks hits 80 million registrations.
The company unites over 2,800 specialists.
World of Tanks sets a new record with a total of over 1,114,000 gamers playing concurrently on the Russian cluster on January 19, 2014.
World of Tanks: Xbox 360 Edition goes live globally.
World of Tanks gets D.I.C.E. 2014 Awards in the “Best Online Game” category.
Wargaming launches the first issue of “Let’s Battle” digital magazine.
World of Tanks Blitz enters Closed Beta testing, having amassed over 150,000 applications in less than a week.
The company employs over 3,000 specialists.
14 teams from around the globe battle for World of Tanks supremacy at the first Wargaming.net League Grand Finals in Warsaw, Poland.
World of Tanks Blitz goes live for soft launch in the Nordic region. The game receives an average score of 4.5 on the App Store and climbs to the Top 3 Overall in the region.
World of Tanks Blitz launches exclusively on iOS. The game is available for free download on App Store.
Wargaming Developer Contest starts in CIS, inviting third-party developers to compete for $80,000 in prize money.
The Wargaming.net universe unites over 100 million registered users.
World of Tanks Blitz launches on Android with cross platform play between iOS and Android users.
The World of Warships Closed Beta has left port to begin testing.
The 12 finest World of Tanks teams clash in a series of high-octane battles to determine the new world champion at The Grand Finals 2015.
Wargaming has charted a course that will take gamers out of this world, announcing a reimagining of the classic 4X turn-based strategy title Master of Orion.
World of Warships launches its Global Open Beta. The floodgates opened to all who are ready to command the most iconic vessels from the early-to-mid-20th century in intense naval warfare.
Wargaming, in partnership with BRAVO 369 Flight Foundation (USA) and Rusavia (Russia), embark on a mission to retrace the historic Alaska to Siberia (ALSIB) route.
After huge success on Xbox 360, World of Tanks rolls out onto Xbox One and brings even more fans console tank action with industry-first cross-platform play between Xbox 360 and Xbox One.
Wargaming opens WG Labs, a platform for fostering innovation within the video games industry. It supports in-house talent and 3rd party teams in creating and publishing games.
World of Tanks set its sights on Sony’s PlayStation®4.
World of Warships goes live globally, letting players seize the helm of some of history’s most iconic vessels and dive into giant naval battles.
WG Cells, a publishing and development division focusing exclusively on mobile titles, is announced.
World of Tanks Generals goes live for iOS tablets and PC browsers, putting unique tactical card combat in the hands of players.
World of Tanks Blitz secures another platform, bringing 7-vs-7 tank combat to Windows 10 mobile devices, tablets and PCs.
World of Tanks live on PlayStation®4.